Current AI systems lack several important human capabilities, such as adaptability, generalizability, self-control, consistency, common sense, and causal reasoning. We believe that existing cognitive theories of human decision making, such as the thinking fast and slow theory, can provide insights on how to advance AI systems towards some of these capabilities. In this paper, we propose a general architecture that is based on fast/slow solvers and a metacognitive component. We then present experimental results on the behavior of an instance of this architecture, for AI systems that make decisions about navigating in a constrained environment. We show how combining the fast and slow decision modalities allows the system to evolve over time and gradually pass from slow to fast thinking with enough experience, and that this greatly helps in decision quality, resource consumption, and efficiency.
翻译:目前的人工智能系统缺乏若干重要的人的能力,例如适应性、通用性、自我控制、一致性、常识和因果推理。我们认为,现有的人类决策认知理论,例如思维快速和缓慢的理论,可以提供如何将人工智能系统推向其中一些能力的洞察力。在本文件中,我们提出了一个基于快速/低速溶剂和元化成分的总体架构。然后,我们展示了这一架构行为方面的实验结果,用于在受限制的环境中做出决策的人工智能系统。我们展示了快速和缓慢的决策模式如何使系统能够随着时间的推移而演变,并随着足够的经验而从缓慢到快速的思维,这极大地有助于决策质量、资源消耗和效率。