Recent advances in radiance fields enable photorealistic rendering of static or dynamic 3D scenes, but still do not support explicit deformation that is used for scene manipulation or animation. In this paper, we propose a method that enables a new type of deformation of the radiance field: free-form radiance field deformation. We use a triangular mesh that encloses the foreground object called cage as an interface, and by manipulating the cage vertices, our approach enables the free-form deformation of the radiance field. The core of our approach is cage-based deformation which is commonly used in mesh deformation. We propose a novel formulation to extend it to the radiance field, which maps the position and the view direction of the sampling points from the deformed space to the canonical space, thus enabling the rendering of the deformed scene. The deformation results of the synthetic datasets and the real-world datasets demonstrate the effectiveness of our approach.
翻译:亮光场最近的进展使得静态或动态 3D 场景的光化现实化转化成为了静态或动态 3D 场景, 但依然不支持用于现场操作或动画的显性变形。 在本文中, 我们建议了一种方法, 使光场能够有一种新的变形类型: 自由形状的亮光场变形。 我们使用三角网格, 将称为笼子的浅色天体作为界面, 并操纵笼子的脊椎, 我们的方法使得光场的变形得以自由变形。 我们的方法的核心是以笼子为基础的变形, 这是在网状变形中常用的。 我们提出了一种新颖的配方, 将其扩展至光场, 以绘制从变形空间到罐体空间的取样点的位置和视图方向, 从而使得变形的场景得以形成。 合成数据集和真实世界数据集的变形结果显示了我们的方法的有效性 。