An avatar mirroring the user's movement is commonly adopted in Virtual Reality(VR). Maintaining the user-avatar movement consistency provides the user a sense of body ownership and thus an immersive experience. However, breaking this consistency can enable new interaction functionalities, such as pseudo haptic feedback or input augmentation, at the expense of immersion. We propose to quantify the probability of users noticing the movement inconsistency while the inconsistency amplitude is being enlarged, which aims to guide the intervention of the users' sense of body ownership in VR. We applied angular offsets to the avatar's shoulder and elbow joints and recorded whether the user identified the inconsistency through a series of three user studies and built a statistical model based on the results. Results show that the noticeability of movement inconsistency increases roughly quadratically with the enlargement of offsets and the offsets at two joints negatively affect the probability distributions of each other. Leveraging the model, we implemented a technique that amplifies the user's arm movements with unnoticeable offsets and then evaluated implementations with different parameters(offset strength, offset distribution). Results show that the technique with medium-level and balanced-distributed offsets achieves the best overall performance. Finally, we demonstrated our model's extendability in interventions in the sense of body ownership with three VR applications including stroke rehabilitation, action game and widget arrangement.
翻译:虚拟Reality( VR) 通常会采用反映用户运动变化的anvatar 。 维持用户- fatar 运动的一致性能给用户带来一种身体自有感, 从而带来一种沉浸的经验。 但是, 打破这种一致性可以促成新的互动功能, 如假的顺序反馈或增加输入, 而不是沉浸。 我们提议量化注意到移动不一致的用户的概率, 而不一致的振幅正在扩大, 目的是指导用户在虚拟Real( VR) 中的身体自有感的干预。 我们用一个角偏角的抵消, 记录用户的肩膀和肘部连接是否通过一系列的用户研究发现不一致, 并记录用户是否根据结果建立了统计模型模型模型模型模型。 结果显示,随着抵消的扩大和两个关节的抵消,运动不协调性会增加大致的四倍增。 我们利用模型应用了一种技术,用无法察觉的抵消用户的手臂运动,然后用不同的参数来评价执行情况( 逆向强度, 抵消了分配结果显示, 以最均衡的方式, 以我们最均衡的方式在中间的动作上, 抵消了我们展示的动作 。