Competitive influence maximization has been studied for several years, and various frameworks have been proposed to model different aspects of information diffusion under the competitive environment. This work presents a new gameboard for two competing parties with some new features representing loyalty in social networks and reflecting the attitude of not completely being loyal to a party when the opponent offers better suggestions. This behavior can be observed in most political occasions where each party tries to attract people by making better suggestions than the opponent and even seeks to impress the fans of the opposition party to change their minds. In order to identify the best move in each step of the game framework, an improved Monte Carlo tree search is developed, which uses some predefined heuristics to apply them on the simulation step of the algorithm and takes advantage of them to search among child nodes of the current state and pick the best one using an epsilon-greedy way instead of choosing them at random. Experimental results on synthetic and real datasets indicate the outperforming of the proposed strategy against some well-known and benchmark strategies like general MCTS, minimax algorithm with alpha-beta pruning, random nodes, nodes with maximum threshold and nodes with minimum threshold.
翻译:几年来一直在研究竞争影响力最大化问题,并提出了各种框架,以模拟竞争环境中信息传播的不同方面。这项工作为两个竞争方提供了一个新的游戏板,这两个竞争方具有一些新的特点,这些新特点代表了社会网络的忠诚度,反映了当对手提出更好的建议时不完全忠于一方的态度。这种行为在多数政治场合都可以观察到,其中各方试图通过提出比对手更好的建议来吸引人们,甚至试图吸引反对党的粉丝改变他们的思维。为了确定游戏框架每一步的最佳动作,我们开发了改进的蒙特卡洛树搜索,在算法的模拟步骤上使用一些预先定义的超常数,利用它们来搜索当前状态的儿童节点,并使用普西隆格式的方法选择最好的节点,而不是随意选择。合成和真实数据集的实验结果表明,拟议战略在一般 MCTS、带有甲型-甲型目动物笔迹、随机节点的微型摩轴算法等一些众所周知的基准战略下表现不佳。</s>