We consider strongly monotone games with convex separable coupling constraints, played by dynamical agents, in a partial-decision information scenario. We start by designing continuous-time fully distributed feedback controllers, based on consensus and primal-dual gradient dynamics, to seek a generalized Nash equilibrium in networks of single-integrator agents. Our first solution adopts a fixed gain, whose choice requires the knowledge of some global parameters of the game. To relax this requirement, we conceive a controller that can be tuned in a completely decentralized fashion, thanks to the use of uncoordinated integral adaptive weights. We further introduce algorithms specifically devised for generalized aggregative games. Finally, we adapt all our control schemes to deal with heterogeneous multi-integrator agents and, in turn, with nonlinear feedback-linearizable dynamical systems. For all the proposed dynamics, we show convergence to a variational equilibrium, by leveraging monotonicity properties and stability theory for projected dynamical systems.
翻译:我们考虑在局部决策信息假设中,由动态物剂在部分决定信息情景下,运用可分解的组合制约,以强烈的单调游戏。我们首先根据共识和原始双梯度动态,设计连续全时分布的反馈控制器,在单一集成物剂网络中寻求普遍纳什均衡。我们的第一个解决方案采用固定收益,其选择需要了解游戏的某些全球参数。为了放松这一要求,我们设想一个控制器,由于使用不协调的整体适应权重,可以完全分散调控。我们进一步引入了专门为通用聚合游戏设计的算法。最后,我们调整了我们的所有控制方案,以对付多种多集成物剂,并转而采用非线性反馈-线性动态系统。对于所有拟议的动态,我们通过利用单调特性和稳定性理论来预测动态系统,表现出与变异平衡的趋同。