Replicability is absent in games research; a lack of transparency in protocol detail hinders scientific consensus and willingness to publish public datasets, impacting the application of these techniques in video games research. To combat this, we propose and give an example of the use of a set of experimental considerations, such as games and materials choice. This work promotes the communication of research protocols when publishing datasets, benefiting researchers when designing experiments.
翻译:在游戏研究中,可复制性并不存在;协议细节的缺乏阻碍了科学共识和发布公共数据集的意愿,影响了这些技术在视频游戏研究中的应用。为了解决这个问题,我们提出并举例说明了一组实验考虑因素,例如游戏和材料的选择。这项工作提倡在发布数据集时传达研究协议,有益于研究人员设计实验。