Architectural Education faces limitations due to its tactile approach to learning in classrooms with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering more information to individuals undergoing design learning. This paper investigates a hypothesis establishing grounds towards a new research in Building Information Modeling (BIM) and Virtual Reality (VR). The hypothesis is projected to determine best practices for content creation and tactile object virtual interaction, which potentially can improve learning in architectural & construction education with a less costly approach and ease of access to well-known buildings. We explored this hypothesis in a step-by-step game design demonstration in VR, by showcasing the exploration of the Farnsworth House and reproducing assemblage of the same with different game levels of difficulty which correspond with varying BIM levels of development (LODs). The game design prototype equally provides an entry way and learning style for users with or without a formal architectural or construction education seeking to understand design tectonics within diverse or cross-disciplinary study cases. This paper shows that developing geometric abstract concepts of design pedagogy, using varying LODs for game content and levels, while utilizing newly developed features such as snap-to-grid, snap-to-position and snap-to-angle to improve user engagement during assemblage may provide deeper learning objectives for architectural precedent study.
翻译:建筑教育因其在只有2D和3D工具的教室里学习的触觉方法而面临限制。 在更高层次上,虚拟现实为向正在接受设计学习的个人提供更多信息提供了潜力。本文调查了为建筑信息建模和虚拟现实(VR)的新研究奠定基础的假设。预计该假设将确定内容创建和触动对象虚拟互动的最佳做法,这有可能改进建筑和建筑教育的学习,采用费用较低的方法,便于进入众所周知的建筑建筑。我们在VR的一步步游戏设计演示中探讨了这一假设,展示了法恩斯沃思之家的探索情况,并以不同的游戏难度水平复制相同内容,与不同的BIM发展水平相匹配。游戏设计原型同样为有或没有正规建筑或建筑教育的用户提供了进入和学习风格,以了解不同或跨学科研究案例的设计构造。本文显示,在VRVR的一步步游戏设计设计设计设计设计设计设计设计设计设计模型的抽象概念中展示了更深层次的接触,同时利用不同层次的建筑设计游戏内容和升级的学习模式,在进行新的学习时可以提供快速学习。