Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural in situations where several - possibly conflicting - performance criteria like time and energy consumption are relevant. Such conjunctive combinations are the most studied multi-objective setting in the literature. In this paper, we consider the dual disjunctive problem. More concretely, we study turn-based stochastic two-player games on graphs where the winning condition is to guarantee at least one reachability or safety objective from a given set of alternatives. We present a fine-grained overview of strategy and computational complexity of such disjunctive queries (DQs) and provide new lower and upper bounds for several variants of the problem, significantly extending previous works. We also propose a novel value iteration-style algorithm for approximating the set of Pareto optimal thresholds for a given DQ.
翻译:托盘游戏将可控性和对抗性非决定性行为与随机性行为结合起来,是控制、核查和合成面临不确定性的反应系统的共同工具。多目标随机性游戏在以下情况下是自然的:一些性能标准可能相互冲突,例如时间和能源消耗具有相关性。这种结合性组合是文献中研究最多的多目标设置。在本文中,我们考虑了双重分解问题。更具体地说,我们研究了图表上基于翻转的随机双玩游戏,其中的胜选条件是保证至少能够达到一组特定替代品的可达性或安全目标。我们提出了关于这种脱钩性查询(DQs)的战略和计算复杂性的精细的概览,并为问题的若干变式提供了新的下限和上限,大大扩展了先前的作品。我们还提出了一种新颖的代谢式算法,用于对给定的 DQ 设定的帕雷托最佳阈值进行匹配。