Calude et al. have recently shown that parity games can be solved in quasi-polynomial time, a landmark result that has led to a number of approaches with quasi-polynomial complexity. Jurdinski and Lasic have further improved the precise complexity of parity games, especially when the number of priorities is low (logarithmic in the number of positions). Both of these algorithms belong to a class of game solving techniques now often called separating automata: deterministic automata that can be used as witness automata to decide the winner in parity games up to a given number of states and colours. We suggest a number of adjustments to the approach of Calude et al. that lead to smaller statespaces. These include and improve over those earlier introduced by Fearnley et al. We identify two of them that, together, lead to a statespace of exactly the same size Jurdzinski and Lasic's concise progress measures, which currently hold the crown as smallest statespace. The remaining improvements, hence, lead to a further reduction in the size of the statespace, making our approach the most succinct progress measures available for parity games.
翻译:Calude等人最近表明,平等游戏可以在准极化时间解决,这是一个里程碑式的结果,导致了一系列具有准极化复杂性的办法。Jurdinski和Lasic进一步提高了对等游戏的精确复杂性,特别是在优先事项数量低的情况下(职位数目的对数)。这两种算法都属于目前通常称为分离自动式的游戏解决技术类别:确定性自动数据,可以用作见证性自动数据,在一定数量的国家和颜色上决定对等游戏的优胜者。我们建议对Calude et al(Calude et al)的方法进行一些调整,从而导致州空间的缩小。这些调整包括并改进了Wafrenley 等人(Afreenley et al)早先提出的那些调整。我们找出了其中两个算法,这两个算法共同导致一个与Jurdzinski和Lasic(Lasic)简洁的进度衡量标准完全一样的状态空间,目前以最小的状态空间为顶峰。因此,其余的改进导致州空间的面积进一步缩小,使我们的面积成为了为平等游戏最简洁的措施。