Technological advances in recent years have promoted the development of virtual reality systems that have a wide variety of hardware and software characteristics, providing varying degrees of immersion. Immersion is an objective property of the virtual reality system that depends on both its hardware and software characteristics. Virtual reality systems are currently attempting to improve immersion as much as possible. However, there is no metric to measure the level of immersion of a virtual reality system based on its characteristics. To date, the influence of these hardware and software variables on immersion has only been considered individually or in small groups. The way these system variables simultaneously affect immersion has not been analyzed either. In this paper, we propose immersion metrics for virtual reality systems based on their hardware and software variables, as well as the development process that led to their formulation. From the conducted experiment and the obtained data, we followed a methodology to find immersion models based on the variables of the system. The immersion metrics presented in this work offer a useful tool in the area of virtual reality and immersive technologies, not only to measure the immersion of any virtual reality system but also to analyze the relationship and importance of the variables of these systems.
翻译:近年来的技术进步促进了虚拟现实系统的发展,这些系统具有各种各样的硬件和软件特点,提供了不同程度的沉浸,沉浸是虚拟现实系统的一个客观属性,而虚拟现实系统取决于硬件和软件的特性。虚拟现实系统目前试图尽可能改进沉浸状态。然而,目前还没有衡量虚拟现实系统沉浸程度的尺度,以其特性为基础,衡量虚拟现实系统沉浸程度的尺度。迄今为止,这些硬件和软件变量对沉浸状态的影响只是个别地或以小组的方式加以考虑。这些系统变量同时影响沉浸状态的方式也没有加以分析。在本文件中,我们建议根据硬件和软件的变量,为虚拟现实系统以及导致其形成的发展过程提出沉浸入度指标。从所进行的试验和获得的数据来看,我们采用一种方法,根据系统变量寻找沉浸的模型。这项工作中提出的沉积度指标不仅在虚拟现实和沉积技术领域提供了有用的工具,而且不仅用来衡量任何虚拟现实系统的沉浸状态,而且还用来分析这些系统的关系和重要性。