While game theory has been transformative for decision-making, the assumptions made can be overly restrictive in certain instances. In this work, we investigate some of the underlying assumptions of rationality, such as mutual consistency and best response, and consider ways to relax these assumptions using concepts from level-$k$ reasoning and quantal response equilibrium (QRE) respectively. Specifically, we propose an information-theoretic two-parameter model called the Quantal Hierarchy model, which can relax both mutual consistency and best response while still approximating level-$k$, QRE, or typical Nash equilibrium behaviour in the limiting cases. The model is based on a recursive form of the variational free energy principle, representing higher-order reasoning as (pseudo) sequential decision-making in extensive-form game tree. This representation enables us to treat simultaneous games in a similar manner to sequential games, where reasoning resources deplete throughout the game-tree. Bounds in player processing abilities are captured as information costs, where future branches of reasoning are discounted, implying a hierarchy of players where lower-level players have fewer processing resources. We demonstrate the effectiveness of the Quantal Hierarchy model in several canonical economic games, {both simultaneous and sequential}, using out-of-sample modelling.
翻译:虽然游戏理论对决策具有变革性,但在某些情况下,所作的假设可能过于限制性。在这项工作中,我们调查了一些理性的基本假设,例如相互一致和最佳反应,并考虑如何分别利用从水平-美元推理和四级反应平衡(QRE)的概念来放松这些假设。具体地说,我们提议了一个信息理论双参数模型,称为量子分层模式,它可以放松相互的一致性和最佳反应,同时仍然接近于1美元、QRE或有限情况下典型的纳什平衡行为。该模型以变异自由能源原则的循环形式为基础,代表高阶推理,在全方位的游戏树上代表(假意)顺序决策。这种表述使我们能够以类似的方式同时处理游戏,在游戏中推理资源耗尽整个游戏树上。将行为者处理能力视为信息成本,未来推理的分支被打折扣,意味着在低级的玩家中,低级自由能源原则的分级,代表高阶推理原理推论,在高档游戏中代表(假)一系列经济游戏的有效性。我们在一系列的游戏中,我们展示了连续的游戏。</s>