Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged to semi-automate cutscene production, the results typically lack the internal consistency and uniformity in style that is characteristic of professional human directors. We overcome this shortcoming with Cine-AI, an open-source procedural cinematography toolset capable of generating in-game cutscenes in the style of eminent human directors. Implemented in the popular game engine Unity, Cine-AI features a novel timeline and storyboard interface for design-time manipulation, combined with runtime cinematography automation. Via two user studies, each employing quantitative and qualitative measures, we demonstrate that Cine-AI generates cutscenes that people correctly associate with a target director, while providing above-average usability. Our director imitation dataset is publicly available, and can be extended by users and film enthusiasts.
翻译:切片是许多电子游戏的一个组成部分,但是其创造成本昂贵、耗时,需要许多游戏开发者所缺乏的技能。尽管AI被运用到半自动切片生产中,但结果通常缺乏作为专业人类导演特点的风格的内部一致性和统一性。我们与Cine-AI克服了这一缺陷,Cine-AI是一个开放源码程序电影摄影工具,能够以著名人类导演的风格产生游戏切片。在流行的游戏引擎Unity中实施,Cine-AI为设计-时间操作设置了一个新的时间框架和故事板界面,与运行时间的电影摄影自动化相结合。通过两种用户研究,每个用户都采用定量和定性措施,我们证明Cine-AI生成了切片,人们可以正确与目标导演联系,同时提供高于平均水平的可用性。我们的导演模仿数据集可以公开使用,用户和电影爱好者可以推广。