Gaps and requirements for multi-modal interfaces for humanities can be explored by observing the configuration of real-world environments and the tasks of visitors within them compared to digital environments. Examples include stores, museums, galleries, and stages with tasks similar to visualization tasks such as overview, zoom and detail; multi-dimensional reduction; collaboration; and comparison; with real-world environments offering much richer interactions. Some of these capabilities exist with the technology and visualization research, but not routinely available in implementations.
翻译:与数字环境相比,通过观察现实世界环境的格局和游客在其中的任务与数字环境相比,可以探索人文多模式界面的差距和要求,例如商店、博物馆、美术馆以及任务与可视化任务相似的阶段,如概览、缩放和细节、多维减少、协作和比较、真实世界环境提供更丰富的互动,其中一些能力存在于技术和可视化研究中,但在执行过程中无法经常获得。