In this work, we use a moving Voronoi and sharp interface approach for simulating two-phase flows. At every time step, the mesh is generated anew from Voronoi seeds that behave as material points. The paper is a continuation of our previous works on moving Voronoi meshes where we have considered single phase incompressible and compressible flows. In the context of quasi-Lagrangian Voronoi simulations, problems with large density contrasts (such as water and air interface) are being treated here for the first time to the best of our knowledge. This is made possible through a remapping stage, which relies on a filtering of a color function. The resulting semi-implicit scheme is conservative and robust, allowing us to simulate both compressible and incompressible flows, including shock waves and surface tension.
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