With today's technologies it seems easier than ever to augment everyday things with the ability to perceive their environment and to talk to users. Considering conversational user interfaces, tremendous progress has already been made in designing and evaluating task oriented conversational interfaces, such as voice assistants for ordering food, booking a flight etc. However, it is still very challenging to design smart things that can have with their users an informal conversation and emotional exchange, which requires the smart thing to master the usage of social everyday utterances, using irony and sarcasm, delivering good compliments, etc. In this paper, we focus on the experience design of compliments and the Complimenting Mirror design. The paper reports in detail on three phases of a human-centered design process including a Wizard of Oz study in the lab with 24 participants to explore and identify the effect of different compliment types on user experiences and a consequent field study with 105 users in an architecture museum with a fully functional installation of the Complimenting Mirror. In our analyses we argue why and how a "smart" mirror should compliment users and provide a theorization applicable for affective interaction design with things in more general. We focus on subjective user feedback including user concerns and prepositions of receiving compliments from a thing and on observations of real user behavior in the field i.e. transitions of bodily affective expressions comparing affective user states before, during, and after compliment delivery. Our research shows that compliment design matters significantly and using the right type of compliments in our final design in the field test, we succeed in achieving reactive expressions of positive emotions, "sincere" smiles and laughter, even from the seemingly sternest users.
翻译:利用今天的技术,似乎比以往任何时候更容易增加日常事物,能够感知其环境和与用户交谈。考虑到谈话用户界面,在设计和评价面向任务的谈话界面方面已经取得了巨大进展,例如用于订购食物、预订航班等的语音助理。然而,设计智能事物,可以与用户进行非正式的交流和情感交流,这似乎比以往任何时候更加容易增加。需要聪明的东西来掌握社交日常话语的使用,使用讽刺和讽刺,提供良好的赞美等。在本文中,我们侧重于赞扬用户和美美美镜设计的经验设计和美化镜设计。纸面报告详细介绍了以人为中心的设计过程的三个阶段,包括由24名参与者组成的奥兹巫师在实验室进行的研究,探索并确定不同赞美类型对用户经验的影响,以及随后在建筑博物馆中与105个用户进行实地研究研究,充分安装了镜像。在我们的分析中,我们争论为什么和如何用“精巧”镜像来赞扬用户,并提供了用于影响对事物的感官互动设计的理论设计,在更笼统的实地里,我们用主观的用户的感官的感性分析中,我们用直观的感性用户的感性反应来评估了我们,在真实的感性反应中,在真实的感性反应中,然后对真实的感性反应中,对真实的感性反应中,对真实的感性反应的感性反应的感性反应的感性反应的感性反应的感性反应的感性反应的感性反应中,对性反应的感性反应的感反应进行了分析。