Networked discrete dynamical systems are often used to model the spread of contagions and decision-making by agents in coordination games. Fixed points of such dynamical systems represent configurations to which the system converges. In the dissemination of undesirable contagions (such as rumors and misinformation), convergence to fixed points with a small number of affected nodes is a desirable goal. Motivated by such considerations, we formulate a novel optimization problem of finding a nontrivial fixed point of the system with the minimum number of affected nodes. We establish that, unless P = NP, there is no polynomial time algorithm for approximating a solution to this problem to within the factor n^1-\epsilon for any constant epsilon > 0. To cope with this computational intractability, we identify several special cases for which the problem can be solved efficiently. Further, we introduce an integer linear program to address the problem for networks of reasonable sizes. For solving the problem on larger networks, we propose a general heuristic framework along with greedy selection methods. Extensive experimental results on real-world networks demonstrate the effectiveness of the proposed heuristics.
翻译:网络离散的动态系统常常用来模拟协调游戏中的代理人传播传染性和决策的模型。这种动态系统的固定点代表着这个系统的组合。在传播不可取的传染性(如谣言和错误信息)方面,一个可取的目标就是与少数受影响节点的固定点汇合。我们受这些考虑的驱动,制定了一个新颖的优化问题,即找到一个系统非边际固定点,其受影响节点数目最少。我们确定,除非P=NP,否则,在任何恒定的epsilon > 0的系数内没有接近解决这个问题的办法的多元时间算法。为了应对这种计算性,我们找出了能够有效解决问题的几个特殊案例。此外,我们引入了一个整形线性程序,以解决规模合理的网络问题。为了解决更大网络上的问题,我们建议了一个总体的超光谱化框架,同时提出贪婪的选择方法。在现实世界网络上的广泛实验结果显示了拟议的超光滑板的有效性。</s>