We consider the decentralized exploration problem: a set of players collaborate to identify the best arm by asynchronously interacting with the same stochastic environment. The objective is to insure privacy in the best arm identification problem between asynchronous, collaborative, and thrifty players. In the context of a digital service, we advocate that this decentralized approach allows a good balance between the interests of users and those of service providers: the providers optimize their services, while protecting the privacy of the users and saving resources. We define the privacy level as the amount of information an adversary could infer by intercepting the messages concerning a single user. We provide a generic algorithm Decentralized Elimination, which uses any best arm identification algorithm as a subroutine. We prove that this algorithm insures privacy, with a low communication cost, and that in comparison to the lower bound of the best arm identification problem, its sample complexity suffers from a penalty depending on the inverse of the probability of the most frequent players. Then, thanks to the genericity of the approach, we extend the proposed algorithm to the non-stationary bandits. Finally, experiments illustrate and complete the analysis.
翻译:我们认为分散式探索问题:一组玩家通过与同一随机环境不同步地互动,合作确定最佳手臂。目标是确保非同步、协作和节俭玩家之间最佳手臂识别问题的隐私。在数字服务方面,我们主张,这种分散式方法可以使用户和服务提供者的利益之间保持良好的平衡:供应商优化其服务,同时保护用户的隐私和节约资源。我们把隐私定义为对手通过截获有关单一用户的信息可以推断出的信息数量。我们提供了一种通用的分散式算法,使用任何最佳手臂识别算法作为子。我们证明,这种算法可以保证隐私,通信费用较低,而且与最佳手臂识别问题的较低范围相比,其样本复杂性取决于最频繁玩家的概率。然后,由于该方法的通用性,我们把拟议的算法扩大到非固定式强盗。最后,我们用实验来说明并完成分析。