We study the contest design problem in an incomplete information environment with linear effort costs and power distribution prior $F(\theta)=\theta^p$ on marginal cost of effort. We characterize the symmetric Bayes-Nash equilibrium strategy function for arbitrary prize vectors $v_1 \geq v_2 \dots \geq v_n$ and find that the normalized equilibrium function is always a density function. To study the effects of competition, we compare the effort induced by prize vectors ordered in the majorization order and find that a more competitive prize vector leads to higher expected effort but lower expected minimum effort. We study the implications of these results for the design of grading contests where we assume that the value of a grade is determined by the information it reveals about the quality of the agent, and more precisely, equals its expected productivity. We find that more informative grading schemes induce more competitive prize vectors and hence lead to higher expected effort and lower expected minimum effort.
翻译:我们在一个不完整的信息环境中研究竞争设计问题,研究线性努力成本和电力分配问题,先用边际努力成本,然后用美元(theta) ⁇ theta ⁇ p$,然后用边际努力成本,先用线性努力成本和电源分配。我们把任意授标矢量的对称性巴耶-纳什平衡战略功能($v_1\geq v_2\dots\geqv_2\dots v_n$) 定性为任意授标矢量矢量的对称性巴耶斯-纳什平衡战略功能,发现正常的平衡功能总是一个密度功能。为了研究竞争的影响,我们比较了主控点中标定的奖项矢量引起的努力,发现更具竞争性的矢量导致更高的预期努力,但预期的最低努力量较低。我们研究了这些结果对分级竞赛设计的影响,我们假设一个等级的价值取决于它揭示的物剂质量的信息,更准确地说它等于预期的生产率。我们发现,信息更加丰富的分级计划会吸引更有竞争力的奖项矢量的矢量,从而导致更高的预期的努力,降低预期的最低努力。