To increase driver awareness in a fully autonomous vehicle, we developed several haptic interaction prototypes that signal what the car is planning to do next. The goal was to use haptic cues so that the driver could be situation aware but not distracted from the non-driving tasks they may be engaged in. This paper discusses the three prototypes tested and the guiding metaphor behind each concept. We also highlight the Wizard of Oz protocol adopted to test the haptic interaction prototypes and some key findings from the pilot study.
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