Sky illumination is a core source of lighting in rendering, and a substantial amount of work has been developed to simulate lighting from clear skies. However, in reality, clouds substantially alter the appearance of the sky and subsequently change the scene's illumination. While there have been recent advances in developing sky models which include clouds, these all neglect cloud movement which is a crucial component of cloudy sky appearance. In any sort of video or interactive environment, it can be expected that clouds will move, sometimes quite substantially in a short period of time. Our work proposes a solution to this which enables whole-sky dynamic cloud synthesis for the first time. We achieve this by proposing a multi-timescale sky appearance model which learns to predict the sky illumination over various timescales, and can be used to add dynamism to previous static, cloudy sky lighting approaches.
翻译:天空照明是渲染中的一个核心照明源,已经有大量的工作被开发用于模拟明亮天空的照明。然而,在现实中,云层大大改变了天空的外观,随后也改变了场景的照明。虽然最近在开发包括云层的天空模型方面已经取得了一些进展,但是这些都忽略了云层运动,这是云层外观的重要组成部分。在任何视频或交互环境中,都可以预期云层将移动,有时在短时间内会有相当大的变化。我们的工作提出了一种解决方案,可以首次实现整个天空的动态云层综合。我们通过提出一个多时间尺度的天空外观模型来实现这一目标,该模型学会了预测不同时间尺度上的天空照明,并可以用于为以前的静态云层照明方法增加动态效果。