We give necessary and sufficient criteria for elementary operations in a two-dimensional terrain to preserve the persistent homology induced by the height function. These operations are edge flips and removals of interior vertices, re-triangulating the link of the removed vertex. This problem is motivated by topological terrain simplification, which means removing as many critical vertices of a terrain as possible while maintaining geometric closeness to the original surface. Existing methods manage to reduce the maximal possible number of critical vertices, but increase thereby the number of regular vertices. Our method can be used to post-process a simplified terrain, drastically reducing its size and preserving its favorable properties.
翻译:我们为二维地形的初级操作提供了必要和充分的标准,以保持由高度函数引发的持久性同系物。这些操作是边缘翻转和内部脊椎的移动,重新勾引被移除的脊椎的连接。这个问题的起因是地形地形的简化,这意味着在保持与原始表面的几何接近的同时,尽可能去除地形上的关键脊椎。现有的方法设法减少临界脊椎的最大可能数量,但从而增加正常的脊椎的数量。我们的方法可以用来处理后简化的地形,大幅度缩小其面积并保持其有利的特性。