In recent years, photogrammetry has been widely used in many areas to create photorealistic 3D virtual data representing the physical environment. The innovation of small unmanned aerial vehicles (sUAVs) has provided additional high-resolution imaging capabilities with low cost for mapping a relatively large area of interest. These cutting-edge technologies have caught the US Army and Navy's attention for the purpose of rapid 3D battlefield reconstruction, virtual training, and simulations. Our previous works have demonstrated the importance of information extraction from the derived photogrammetric data to create semantic-rich virtual environments (Chen et al., 2019). For example, an increase of simulation realism and fidelity was achieved by segmenting and replacing photogrammetric trees with game-ready tree models. In this work, we further investigated the semantic information extraction problem and focused on the ground material segmentation and object detection tasks. The main innovation of this work was that we leveraged both the original 2D images and the derived 3D photogrammetric data to overcome the challenges faced when using each individual data source. For ground material segmentation, we utilized an existing convolutional neural network architecture (i.e., 3DMV) which was originally designed for segmenting RGB-D sensed indoor data. We improved its performance for outdoor photogrammetric data by introducing a depth pooling layer in the architecture to take into consideration the distance between the source images and the reconstructed terrain model. To test the performance of our improved 3DMV, a ground truth ground material database was created using data from the One World Terrain (OWT) data repository. Finally, a workflow for importing the segmented ground materials into a virtual simulation scene was introduced, and visual results are reported in this paper.
翻译:近年来,在许多领域广泛使用摄影测量法,以建立代表物理环境的具有摄影现实性的3D虚拟数据;小型无人驾驶飞行器(SUAVs)的创新提供了额外的高分辨率成像能力,以较低成本绘制一个相对大的兴趣领域。这些尖端技术吸引了美国陆军和海军的注意力,目的是迅速重建3D战场、进行虚拟培训和模拟。我们以前的工作表明,从衍生的光度测量数据中提取信息对于创建具有创建精度丰富的虚拟环境的重要性(Chen等人,2019年)。例如,通过将光度成形和取代光度成形树模型,提高了模拟真实性和真实性。在这项工作中,我们进一步调查了语性信息提取问题,侧重于地面材料的分解和物体探测任务。我们以前的工作主要是利用原始的2D图像和衍生的3D光度测光度数据来克服在使用每个单个数据源的直观数据源中所面临的挑战(Chen等人,我们利用了现有的纸质真实性真实性和真实性能,我们用原始的直径D的直径网络结构,我们设计了一个对地面数据进行实地数据。