Reinforcement Learning (RL) is a computational approach to reward-driven learning in sequential decision problems. It implements the discovery of optimal actions by learning from an agent interacting with an environment rather than from supervised data. We contrast and compare RL with traditional sequential design, focusing on simulation-based Bayesian sequential design (BSD). Recently, there has been an increasing interest in RL techniques for healthcare applications. We introduce two related applications as motivating examples. In both applications, the sequential nature of the decisions is restricted to sequential stopping. Rather than a comprehensive survey, the focus of the discussion is on solutions using standard tools for these two relatively simple sequential stopping problems. Both problems are inspired by adaptive clinical trial design. We use examples to explain the terminology and mathematical background that underlie each framework and map one to the other. The implementations and results illustrate the many similarities between RL and BSD. The results motivate the discussion of the potential strengths and limitations of each approach.
翻译:强化学习(RL)是连续决策问题中以奖励为驱动的学习的计算方法,它通过向与环境互动的代理人学习而不是从受监督的数据中学习,来发现最佳行动;我们将RL与传统的顺序设计进行对比和比较,重点是模拟的巴伊西亚相继设计(BSD);最近,人们越来越关注医疗应用的RL技术。我们引入了两个相关的应用作为激励性实例。在这两种应用中,决定的顺序性质限于顺序停止。而不是全面调查,讨论的重点是利用标准工具解决这两个相对简单的顺序停止问题。这两个问题都是由适应性临床试验设计所启发的。我们用实例解释每个框架的术语和数学背景,并将每个框架和每个框架绘制一个到另一个框架。执行和结果说明了RL和BSD之间的许多相似之处。结果激励了对每一种方法的潜在强处和局限性的讨论。