We introduce a class of strategic games in which agents are assigned to nodes of a topology graph and the utility of an agent depends on both the agent's inherent utilities for other agents as well as her distance from these agents on the topology graph. This model of topological distance games (TDGs) offers an appealing combination of important aspects of several prominent settings in coalition formation, including (additively separable) hedonic games, social distance games, and Schelling games. We study the existence and complexity of stable outcomes in TDGs -- for instance, while a jump stable assignment may not exist in general, we show that the existence is guaranteed in several special cases. We also investigate the dynamics induced by performing beneficial jumps.
翻译:我们引入了一类战略游戏,其中代理商被分配到一个地形图节点,代理商的效用取决于代理商对其它代理商的固有功用以及她在地形图上与这些代理商的距离。这种地形远程游戏模式提供了联盟形成中若干突出环境的重要方面,包括(相分离的)超声波游戏、社交远程游戏和舍灵游戏。我们研究了TDGs中稳定结果的存在和复杂性,例如,跳跃稳定任务一般可能不存在,但我们表明,在若干特殊情况下,这种存在是有保障的。我们还调查了进行有益的跳跃所引发的动态。