This paper proposes a social regulation model for dynamic adaptation according to user characteristics in virtual interactive environments, namely the tribal theater model. The model focuses on organizational regulation and builds an interaction scheme with more resilient user performance by improving the subjectivity of the user. This paper discusses the sociological theoretical basis of this model and how it was migrated to an engineering implementation of a virtual interactive environment. The model defines user interactions within a field that are regulated by a matrix through the allocation of resources. To verify the effectiveness of the tribal theater model, we designed an experimental scene using a chatroom as an example. We trained the matrix as an AI model using a temporal transformer and compared it with an interaction field with different levels of control. The experimental results showed that the tribal theater model can improve users' interactive experience, enhance resilient user performance, and effectively complete environmental interaction tasks under rule-based interaction.
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