With the development of rendering techniques, computer graphics generated images (CGIs) have been widely used in practical application scenarios such as architecture design, video games, simulators, movies, etc. Different from natural scene images (NSIs), the distortions of CGIs are usually caused by poor rending settings and limited computation resources. What's more, some CGIs may also suffer from compression distortions in transmission systems like cloud gaming and stream media. However, limited work has been put forward to tackle the problem of computer graphics generated images' quality assessment (CG-IQA). Therefore, in this paper, we establish a large-scale subjective CG-IQA database to deal with the challenge of CG-IQA tasks. We collect 25,454 in-the-wild CGIs through previous databases and personal collection. After data cleaning, we carefully select 1,200 CGIs to conduct the subjective experiment. Several popular no-reference image quality assessment (NR-IQA) methods are tested on our database. The experimental results show that the handcrafted-based methods achieve low correlation with subjective judgment and deep learning based methods obtain relatively better performance, which demonstrates that the current NR-IQA models are not suitable for CG-IQA tasks and more effective models are urgently needed.
翻译:由于制作技术的发展,计算机生成的图像(CGI)被广泛用于实际应用情景,如建筑设计、视频游戏、模拟器、电影等。 与自然场景图像不同,计算机生成的图像(CGI)的扭曲通常是由低转盘设置和有限的计算资源造成的。此外,一些计算机生成的图像(CGI)也可能在云游戏和流媒体等传输系统中受到压缩扭曲。然而,为解决计算机生成的图像质量评估(CG-IQA)问题而开展的工作有限。因此,在本文件中,我们建立了一个大型主观的CG-IQA数据库,以应对CG-IQA任务的挑战。我们通过以前的数据库和个人收藏收集了25,454个在网上的CGI。在数据清理后,我们仔细选择了1,200个CGI来进行主观实验。在我们的数据库中测试了几种流行的不参照图像质量评估(NC-IQA)方法。实验结果表明,手制方法与主观判断和深度学习的CQA模型具有低关联性,而现在需要的模型则比较有效。