In this paper, we present a game-theoretic model describing voluntary social distancing during the spread of an epidemic. The payoffs of the agents depend on the social distancing they practice and on the probability of getting infected. We consider two types of agents, the non-vulnerable agents who have a small cost if they get infected, and the vulnerable agents who have a higher cost. For the modeling of the epidemic outbreak, we consider a variant of the SIR (Susceptible-Infected-Removed) model involving populations of susceptible, infected, and removed persons of vulnerable and non-vulnerable types. The Nash equilibria of this social distancing game are studied. The main contribution of this work is the analysis of the case where the players, desiring to achieve a low social inequality, pose a bound on the variance of the payoffs. In this case, we introduce and characterize a notion of Generalized Nash Equilibrium (GNE) for games with a continuum of players. Through numerical studies, we show that inequality constraints result in a slower spread of the epidemic and an improved cost for the vulnerable players. Furthermore, it is possible that inequality constraints are beneficial for non-vulnerable players as well.
翻译:在本文中,我们展示了一种游戏理论模型,描述在流行病蔓延期间的自愿社会疏离。代理商的报酬取决于他们的做法和受感染的可能性。我们考虑了两种类型的代理商,即如果感染了费用很小的非弱势代理商和费用较高的弱势代理商。关于流行病爆发的模型,我们考虑了一种模式,即涉及易感染、受感染和被驱离的易感染和不易感染人群的SIR(可感性-感染-逆转性)模型的变异。我们研究了这种社会疏离游戏的Nash均衡性。这项工作的主要贡献是对以下案例的分析:参与者希望获得较低的社会不平等,但希望获得较低的社会不平等,这与报酬的差异有关。我们在此案中,我们引入并描述一个通用的Nash Equilibrium(GE)概念,用于与一系列参与者的游戏。我们通过数字研究,表明不平等制约导致流行病传播速度减缓,而脆弱参与者的不平等程度则有可能改善。此外,对于弱势参与者来说,不平等是有利成本。