To induce the Sense of Embodiment~(SoE) on the virtual 3D avatar during a Virtual Reality~(VR) walking scenario, VR interfaces have employed the visuotactile or visuomotor approaches. However, people with reduced lower-body mobility and sensation~(PRLMS) who are incapable of feeling or moving their legs would find this task extremely challenging. Here, we propose an upper-body motion tracking-based partial-visuomotor technique to induce SoE and positive feedback for PRLMS patients. We design partial-visuomotor stimulation consisting of two distinctive inputs~(\textit{Button Control} \& \textit{Upper Motion tracking}) and outputs~(\textit{wheelchair motion} \& \textit{Gait Motion}). The preliminary user study was conducted to explore subjective preference with qualitative feedback. From the qualitative study result, we observed the positive response on the partial-visuomotor regarding SoE in the asynchronous VR experience for PRLMS.
翻译:为了在虚拟现实~(VR)行走场景中引起对虚拟 3D Avatar 的 Ebodiment~ (SoE) 的感知, VR 接口采用了相对控点或粘浮体的方法。 然而, 低体流动性和感知度降低的人如果无法感觉或移动自己的腿, 就会发现这项任务极具挑战性。 在这里, 我们提议了一种基于上体运动跟踪的局部反动运动技术, 以诱导SoE 和对PRLMS 病人的积极反馈。 我们设计了部分反动运动刺激, 包括两种独特的投入~(\ textit{Button Control} {\\ textit{Upper Motor track}) 和输出~ (\\ textitlets motion}) 。 进行初步用户研究是为了探索主观偏好, 并用质量反馈。 我们从定性研究中看到, 对在 PLMS 常规 VR 经验中有关SoE 的局部反意运动的积极反应。