We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a virtual body in simulated environments; however, research on whether seeing one's own virtual arms increases presence or preference for the user in an immersive telepresence setup is limited. We conducted a study where a host introduced a research lab while participants wore a head-mounted display which allowed them to be telepresent at the host's physical location via a 360-degree camera, either with or without a virtual body. We first conducted a pilot study of 20 participants, followed by a pre-registered 62 participant confirmatory study. Whereas the pilot study showed greater presence and preference when the virtual body was present, the confirmatory study failed to replicate these results, with only behavioral measures suggesting an increase in presence. After analyzing the qualitative data and modeling interactions, we suspect that the quality and style of the virtual arms, and the contrast between animation and video, led to individual differences in reactions to the virtual body which subsequently moderated feelings of presence.
翻译:我们建议增加一个虚拟机体,代表用户自己的手臂运动,通过一个顶部显示器和360度摄像机实现的虚拟机体。先前的研究显示,在模拟环境中拥有虚拟机体是有效的;然而,关于看到自己的虚拟机体是否增加存在或偏爱用户在隐形远程机体设置中的研究是有限的。我们进行了一项研究,由主机引入一个研究实验室,而参与者则使用一个头部显示器,使他们能够通过一个360度照相机在主机物理位置通过一个360度照相机(有或没有虚拟机体)进行远程展示。我们首先对20名参与者进行了试点研究,随后对62名参与者进行了预先登记的确认性研究。虽然试点研究显示,在虚拟机体出现时,更多的存在和偏好,但证实性研究未能复制这些结果,只有行为措施表明存在增加存在。在分析质量数据和建模互动之后,我们怀疑虚拟机体的质量和风格以及动和视频之间的对比导致个人对虚拟机体的反应差异,从而导致对随后稳定存在的虚拟机体的反应产生个人差异。