Current Virtual Reality systems are designed for interaction under visual control. Using built-in cameras, headsets track the user's hands or hand-held controllers while they are inside the field of view. Current systems thus ignore the user's interaction with off-screen content -- virtual objects that the user could quickly access through proprioception without requiring laborious head motions to bring them into focus. In this paper, we present HOOV, a wrist-worn sensing method that allows VR users to interact with objects outside their field of view. Based on the signals of a single wrist-worn inertial sensor, HOOV continuously estimates the user's hand position in 3-space to complement the headset's tracking as the hands leave the tracking range. Our novel data-driven method predicts hand positions and trajectories from just the continuous estimation of hand orientation, which by itself is stable based solely on inertial observations. Our inertial sensing simultaneously detects finger pinching to register off-screen selection events, confirms them using a haptic actuator inside our wrist device, and thus allows users to select, grab, and drop virtual content. We compared HOOV's performance with a camera-based optical motion capture system in two folds. In the first evaluation, participants interacted based on tracking information from the motion capture system to assess the accuracy of their proprioceptive input, whereas in the second, they interacted based on HOOV's real-time estimations. We found that HOOV's target-agnostic estimations had a mean tracking error of 7.7 cm, which allowed participants to reliably access virtual objects around their body without first bringing them into focus. We demonstrate several applications that leverage the larger input space HOOV opens up for quick proprioceptive interaction, and conclude by discussing the potential of our technique.
翻译:当前的虚拟现实系统是用来在视觉控制下进行互动的。 使用内置相机, 头盔跟踪用户的手或手持控制器, 当它们处于视野范围内时, 使用内置相机, 头盔跟踪用户的手或手持控制器。 当前的系统因此忽略了用户与屏幕外内容的交互作用 -- -- 用户可以通过自动感知快速访问的虚拟天体, 而不需要劳累的头部动作来将其引向焦点。 在本文中, 我们提出HOOOOV, 这是一种手腕手动感应感应方法, 使 VR用户能够与其视野以外的对象进行互动。 根据一个手腕手动惯性惯性惯性传感器的估计信号, HOOV 不断估计用户在3空间周围的手控物体的手势位置位置, 以辅助头部的手动动作跟踪器跟踪器的跟踪器。 我们的惯性感感感感感感会同时检测手指抽动, 以记录屏幕外选取事件, 我们的手腕设备中允许动作动作动作动作显示, 使用户选择、 抓取、 和投影视像化的机上的机上的内容。 我们对动作的操作的动作的操作进行快速分析过程进行快速反应, 。 我们对动作的操作的操作的动作分析, 记录显示, 。</s>