Twenty20 cricket, sometimes written Twenty-20, and often abbreviated to T20, is a short form of cricket. In a Twenty20 game the two teams of 11 players have a single innings each, which is restricted to a maximum of 20 overs. This version of cricket is especially unpredictable and is one of the reasons it has gained popularity over recent times. However, in this paper we try four different approaches for predicting the results of T20 Cricket Matches. Specifically we take in to account: previous performance statistics of the players involved in the competing teams, ratings of players obtained from reputed cricket statistics websites, clustering the players' with similar performance statistics and using an ELO based approach to rate players. We compare the performances of each of these approaches by using logistic regression, support vector machines, bayes network, decision tree, random forest.
翻译:2020年板球,有时写为20-20,往往缩写为T20, 是一种短板球。在2020年的比赛中,由11个球员组成的两队各有一局,最多只能超过20个球员。这种板球的版本特别难以预测,而且是近些年来它越来越受欢迎的原因之一。然而,在本文中,我们尝试了四种不同的方法来预测T20板球比赛的结果。具体地说,我们考虑到:参加竞争球队的球员以前的业绩统计、从被评为板球统计网站获得的球员的评级、将球员的类似性能统计组合在一起,以及使用基于电子计算法的方法对球员进行评级。我们通过使用后勤回归、支持矢量机器、海湾网络、决策树、随机森林来比较这些方法的绩效。