Residential segregation in metropolitan areas is a phenomenon that can be observed all over the world. Recently, this was investigated via game-theoretic models. There, selfish agents of two types are equipped with a monotone utility function that ensures higher utility if an agent has more same-type neighbors. The agents strategically choose their location on a given graph that serves as residential area to maximize their utility. However, sociological polls suggest that real-world agents are actually favoring mixed-type neighborhoods, and hence should be modeled via non-monotone utility functions. To address this, we study Swap Schelling Games with single-peaked utility functions. Our main finding is that tolerance, i.e., agents favoring fifty-fifty neighborhoods or being in the minority, is necessary for equilibrium existence on almost regular or bipartite graphs. Regarding the quality of equilibria, we derive (almost) tight bounds on the Price of Anarchy and the Price of Stability. In particular, we show that the latter is constant on bipartite and almost regular graphs.
翻译:都市地区的住宅隔离现象是全世界都可以观察到的现象。 最近, 通过游戏理论模型对这种现象进行了调查。 两种自私的代理商都配备了单调公用功能, 如果一个代理商拥有更相似的邻居, 可以确保更高的效用。 代理商在战略上选择了他们的位置, 以给定的图形作为住宅区, 以最大限度地发挥其效用。 然而, 社会民意调查表明, 真实世界代理商实际上偏向于混合类型的社区, 因此应该通过非单调公用功能来建模。 为了解决这个问题, 我们用单调公用功能来研究Swap Schelling游戏。 我们的主要发现是, 容忍性, 即偏爱五十个街区或属于少数的代理商, 是在几乎正常或两部分的图形上均衡存在的必要条件。 关于电子平衡的质量, 我们从“ 无政府” 价格和“ 稳定” 价格上得出( 几乎) 的紧密的界限。 我们特别显示, 后者在双极和近乎常规的图形上是恒定的。