We study the optimal design of contests as screening devices. In an incomplete information environment, contest results reveal information about the quality of the participating agents at the cost of potentially wasteful effort put in by these agents. We are interested in finding contests that maximize the information revealed per unit of expected effort put in by the agents. In a model with linear costs of effort and privately known marginal costs, we find the Bayes-Nash equilibrium strategy for arbitrary prize structures ($1=v_1 \geq v_2 \dots \geq v_n=0$) and show that the equilibrium strategy mapping marginal costs to effort is always a density function. It follows then that the expected effort under the uniform prior on marginal costs is independent of the prize structure. Restricting attention to a simple class of uniform prizes contests (top $k$ agents get $1$ and others get $0$), we find that the optimal screening contest under the uniform prior awards half as many prizes as there are agents. For the power distribution $F(\theta)=\theta^p$ with $p\geq 1$, we conjecture that the number of prizes in the optimal screening contest is decreasing in $p$. In addition, we also show that a uniform prize structure is generally optimal for the standard objectives of maximizing expected effort of an arbitrary agent, most efficient agent and least efficient agent.
翻译:在一个不完整的信息环境中,竞争结果揭示了参与者质量的信息,而参与者则可能付出浪费努力的代价。我们有兴趣找到竞争,最大限度地提供代理者按单位预期付出的努力所披露的信息。在一个有线性努力成本和私人已知边际成本的模型中,我们发现任意奖金结构的巴耶-纳什均衡战略(1=_1\geq v_2\dots\ dots\geq v_n=0$),并表明平衡战略绘制工作边际成本图总是一个密度功能。随后,在统一前边际成本下预期的努力是独立于奖项结构的。把注意力限制在简单的统一奖项竞赛类别上(最高为1美元代理者获得1美元,其他获得私人所知的边际成本获得0美元),我们发现,在统一奖项下的最佳筛选竞赛比以往奖项的一半奖项要多。关于以美元计算边际成本的平衡战略总是一个密度函数。因此,我们推测,在前边际边际成本上预期的预期工作是最佳标准奖项结构中,我们通常要展示最佳奖项中最佳的奖项目标数。