The ability to perceive the environments in different ways is essential to robotic research. This involves the analysis of both 2D and 3D data sources. We present a large scale urban scene dataset associated with a handy simulator based on Unreal Engine 4 and AirSim, which consists of both man-made and real-world reconstruction scenes in different scales, referred to as UrbanScene3D. Unlike previous works that purely based on 2D information or man-made 3D CAD models, UrbanScene3D contains both compact man-made models and detailed real-world models reconstructed by aerial images. Each building has been manually extracted from the entire scene model and then has been assigned with a unique label, forming an instance segmentation map. The provided 3D ground-truth textured models with instance segmentation labels in UrbanScene3D allow users to obtain all kinds of data they would like to have: instance segmentation map, depth map in arbitrary resolution, 3D point cloud/mesh in both visible and invisible places, etc. In addition, with the help of AirSim, users can also simulate the robots (cars/drones)to test a variety of autonomous tasks in the proposed city environment. Please refer to our paper and website(https://vcc.tech/UrbanScene3D/) for further details and applications.
翻译:以不同方式看待环境的能力对于机器人研究至关重要。 这涉及到分析 2D 和 3D 数据源。 我们展示了一个大型城市景象数据集, 与基于 Unreal 引擎 4 和 AirSim 的手动模拟器相关, 该模拟器由不同规模的人造和现实世界重建场景组成, 称为城市Sceene3D。 与以前纯粹基于 2D 信息或人为 3D CAD 模型的工程不同, 城市Scene3D 包含由航空图像重建的紧凑人造模型和详细的真实世界模型。 每座建筑都由手工从整个场景模型中提取, 并配有独特的标签, 形成一个实例分解图。 提供的 3D 地面图则由不同规模的人造和真实世界重建场景的重建模型, 城市Sceen3D 允许用户获取他们喜欢的所有类型的数据: 例分解图、 任意解析的深度地图、 可见和无形地点的 3D 点云/mesh 等。 此外, 在AirSim 的帮助下, 每个建筑模型的用户还可以可模拟了我们的文件/ Drealcreal- decretotototocretocretocretocretocretocretoctors/ decumber/ decumber/ detoctorstoc)。