Remote communication has rapidly become a part of everyday life in both professional and personal contexts. However, popular video conferencing applications present limitations in terms of quality of communication, immersion and social meaning. VR remote communication applications offer a greater sense of co-presence and mutual sensing of emotions between remote users. Previous research on these applications has shown that realistic point cloud user reconstructions offer better immersion and communication as compared to synthetic user avatars. However, photorealistic point clouds require a large volume of data per frame and are challenging to transmit over bandwidth-limited networks. Recent research has demonstrated significant improvements to perceived quality by optimizing the usage of bandwidth based on the position and orientation of the user's viewport with user-adaptive streaming. In this work, we developed a real-time VR communication application with an adaptation engine that features tiled user-adaptive streaming based on user behaviour. The application also supports traditional network adaptive streaming. The contribution of this work is to evaluate the impact of tiled user-adaptive streaming on quality of communication, visual quality, system performance and task completion in a functional live VR remote communication system. We perform a subjective evaluation with 33 users to compare the different streaming conditions with a neck exercise training task. As a baseline, we use uncompressed streaming requiring ca. 300Mbps and our solution achieves similar visual quality with tiled adaptive streaming at 14Mbps. We also demonstrate statistically significant gains to the quality of interaction and improvements to system performance and CPU consumption with tiled adaptive streaming as compared to the more traditional network adaptive streaming.
翻译:在专业和个人背景下,远程通信迅速成为日常生活的一部分,然而,流行电视会议应用程序在通信质量、沉浸和社会意义方面都存在局限性。 VR远程通信应用程序为远程用户提供了更大的共同存在感和相互感知情绪感。以前关于这些应用程序的研究表明,现实点云层用户重建与合成用户动因相比,提供了更好的浸泡和交流。但是,光现实点云要求每个框架有大量数据,而且难以传输带宽网络。最近的研究表明,根据用户浏览站的位置和方向,优化使用带宽对用户浏览站的定位和方向,从而大大提高了人们所感知的质量。在这项工作中,我们开发了一个实时VR通信应用程序,其适应引擎根据用户的行为,使用户的适应性流更加精准。