We address the problem of coding for multiple-access channels (MACs) with the assistance of non-signaling correlations between parties. It is well-known that non-signaling assistance does not change the capacity of point-to-point channels. However, it was recently observed that one can construct MACs from two-player non-local games while relating the winning probability of the game to the capacity of the MAC. By considering games for which entanglement (a special kind of non-signaling correlation) increases the winning probability (e.g., the Magic Square game), this shows that for some specific kinds of channels, entanglement between the senders can increase the capacity. Here, we show that the increase in capacity from non-signaling assistance goes beyond such special channels and applies even to a simple deterministic MAC: the binary adder channel. In particular, we show that, with non-signaling assistance, a sum-rate of $\frac{\log_2(72)}{4} \simeq 1.5425$ can be reached with zero error, beating the maximum classical sum-rate capacity of $\frac{3}{2}$. Furthermore, we show that this capacity increase persists if a small amount of noise is added to the channel. In order to achieve this, we show that efficient linear programs can be formulated to compute the success probability of the best non-signaling assisted code for a finite number of copies of a multiple-access channel. In particular, this can be used to give lower bounds on the zero-error non-signaling assisted capacity of multiple-access channels.
翻译:我们通过各方之间非信号相关联的帮助,解决多进入渠道编码问题,众所周知,非信号援助不会改变点对点渠道的能力。然而,最近人们注意到,人们可以将游戏的赢利概率与MAC的能力联系起来,从两个玩家的非本地游戏中建造MAC,同时将游戏的赢利概率与MAC的能力联系起来。我们通过考虑那些纠缠(一种特殊的非信号相关联)增加赢利概率的游戏(例如魔法广场游戏),这表明对于某些特定类型的频道来说,非信号援助不会改变点对点渠道的能力。对于发送者之间的连接不会增加能力。在这里,我们表明,从非信号援助能力的增长超越了这种特殊渠道,甚至适用于简单的确定性MAC:二进球频道。我们特别表明,在非信号援助的情况下,可以将$-fracl_log_2(72}\}\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\1\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\