Geometry processing of 3D objects is of primary interest in many areas of computer vision and graphics, including robot navigation, 3D object recognition, classification, feature extraction, etc. The recent introduction of cheap range sensors has created a great interest in many new areas, driving the need for developing efficient algorithms for 3D object processing. Previously, in order to capture a 3D object, expensive specialized sensors were used, such as lasers or dedicated range images, but now this limitation has changed. The current approaches of 3D object processing require a significant amount of manual intervention and they are still time-consuming making them unavailable for use in real-time applications. The aim of this thesis is to present algorithms, mainly inspired by the spectral analysis, subspace tracking, etc, that can be used and facilitate many areas of low-level 3D geometry processing (i.e., reconstruction, outliers removal, denoising, compression), pattern recognition tasks (i.e., significant features extraction) and high-level applications (i.e., registration and identification of 3D objects in partially scanned and cluttered scenes), taking into consideration different types of 3D models (i.e., static and dynamic point clouds, static and dynamic 3D meshes).
翻译:3D对象的几何处理在计算机视觉和图形的许多领域,包括机器人导航、3D物体识别、分类、地貌提取等许多领域最为重要。最近引进的廉价射程传感器在许多新领域引起了极大的兴趣,促使需要为3D对象处理开发高效算法。以前,为了捕捉3D对象,使用了昂贵的专门传感器,如激光或专用射程图像,但现在这一限制已经改变。目前3D对象处理方法需要大量人工干预,而且仍然耗费时间,无法用于实时应用。这一研究的目的是提出各种算法,主要受光谱分析、子空间跟踪等的启发,可以使用这些算法,并促进许多低水平3D的几色处理领域(即重建、外部清除、脱色、压缩)、模式识别任务(即重要地貌提取)和高水平应用(即部分扫描和封闭场的3D对象的登记和识别),同时考虑到各种动态的3D型云、动态的3D模型(i)。