Octree-based point cloud representation and compression have been adopted by the MPEG G-PCC standard. However, it only uses handcrafted methods to predict the probability that a leaf node is non-empty, which is then used for entropy coding. We propose a novel approach for predicting such probabilities for geometry coding, which applies a denoising neural network to a "noisy" context cube that includes both neighboring decoded voxels as well as uncoded voxels. We further propose a convolution-based model to upsample the decoded point cloud at a coarse resolution on the decoder side. Integration of the two approaches significantly improves the rate-distortion performance for geometry coding compared to the original G-PCC standard and other baseline methods for dense point clouds. The proposed octree-based entropy coding approach is naturally scalable, which is desirable for dynamic rate adaptation in point cloud streaming systems.
翻译:MPEG G-PCC 标准采用了基于奥克特的点云表示和压缩标准。 但是,它只使用手工制作的方法来预测叶节非空的概率,然后用于引言编码。 我们提出一种新的方法来预测几何编码的概率,对“ noisy”环境立方体应用一个分解神经网络,该立方体既包括邻居解码的氧化物,也包括未编码的氧化物。我们进一步提议了一个基于革命的模型,以便在解密方的粗体分辨率上将解码点云进行增殖。这两种方法的结合大大改进了与原G-PCC 标准以及密度点云的其他基线方法相比,几何编码的速率扭曲性能。拟议的以树为主的蚂蚁编码方法自然可变。 对于点云流系统的动态速适应来说,这是可取的。