In this work we introduce the graph-theoretic notion of mendability: for each locally checkable graph problem we can define its mending radius, which captures the idea of how far one needs to modify a partial solution in order to "patch a hole." We explore how mendability is connected to the existence of efficient algorithms, especially in distributed, parallel, and fault-tolerant settings. It is easy to see that $O(1)$-mendable problems are also solvable in $O(\log^* n)$ rounds in the LOCAL model of distributed computing. One of the surprises is that in paths and cycles, a converse also holds in the following sense: if a problem $\Pi$ can be solved in $O(\log^* n)$, there is always a restriction $\Pi' \subseteq \Pi$ that is still efficiently solvable but that is also $O(1)$-mendable. We also explore the structure of the landscape of mendability. For example, we show that in trees, the mending radius of any locally checkable problem is $O(1)$, $\Theta(\log n)$, or $\Theta(n)$, while in general graphs the structure is much more diverse.
翻译:在这项工作中,我们引入了可替换性的图形理论概念:对于每个可本地检查的图表问题,我们都可以定义其修正半径,它能捕捉到修改部分解决方案以“抓一个洞”的理念。我们探索了可替换性如何与有效算法的存在相联系,特别是在分布式、平行和容错设置中。很容易看到,在分布式计算模型中,以美元(log ⁇ n)为单位的可修正性问题也可以溶解于美元(O) (log ⁇ n) 。一个惊喜是在路径和周期中,一个反面也存在以下含义:如果一个问题能用美元(log ⁇ n) 解决,那么总是会有一个限制 $(Pi) \ subseteq \ pi$(Pi), 特别是在分布式、平行和容错错的设置中。我们还探索了可分配性模型的景观结构。例如,在树中,在路径和周期中,正值的半径半径是$($) 。