The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game is played over rounds, and in each round all players simultaneously choose a color from a set of available colors. Players have local information of the graph: they only observe the colors chosen by their neighbors and do not communicate or cooperate with one another. A player is happy when she has chosen a color that is different from the colors chosen by her neighbors, otherwise she is unhappy, and a configuration of colors for which all players are happy is a proper coloring of the graph. It has been shown in the literature that, when the players adopt a particular greedy randomized strategy, the game reaches a proper coloring of the graph within $O(\log(n))$ rounds, with high probability, provided the number of colors available to each player is at least $\Delta+2$. In this note we show that a modification of the aforementioned greedy strategy yields likewise a proper coloring of the graph, provided the number of colors available to each player is at least $\Delta+1$.
翻译:在社会科学文献中, 网络颜色游戏被提议在社会科学文献中作为解决冲突环境的模型。 游戏玩家是一张带有$n的顶点和最大度$$\Delta$的图形的顶点。 游戏是圆形的, 每回合所有玩家同时从一组可用的颜色中选择一个颜色。 玩家拥有图表的本地信息 : 他们只观察邻居选择的颜色, 不相互交流或合作。 当玩家在选择与邻居选择的颜色不同的颜色时会很高兴, 否则她不高兴, 并且所有玩家都高兴的颜色配置是图表的适当颜色。 在文献中显示, 当玩家采取特别贪婪随机化策略时, 游戏在$O(\log(n)) 回合内会达到一个适当的图形颜色。 玩家们只有至少 $\Delta+2$, 只要每个玩家可用的颜色数量是$\ $1\\ 。 在此注释中, 我们显示上述贪婪策略的修改会同样产生一个适当的图表的颜色。 $1\\ 提供了每个玩家的颜色数字 。