This work explores the relationship between the set of Wardrop equilibria~(WE) of a routing game, the total demand of that game, and the occurrence of Braess's paradox~(BP). The BP formalizes the counter-intuitive fact that for some networks, removing a path from the network decreases congestion at WE. For a single origin-destination routing games with affine cost functions, the first part of this work provides tools for analyzing the evolution of the WE as the demand varies. It characterizes the piece-wise affine nature of this dependence by showing that the set of directions in which the WE can vary in each piece is the solution of a variational inequality problem. In the process we establish various properties of changes in the set of used and minimal-cost paths as demand varies. As a consequence of these characterizations, we derive a procedure to obtain the WE for all demands above a certain threshold. The second part of the paper deals with detecting the presence of BP in a network. We supply a number of sufficient conditions that reveal the presence of BP and that are computationally tractable. We also discuss a different perspective on BP, where we establish that a path causing BP at a particular demand must be strictly beneficial to the network at a lower demand. Several examples throughout this work illustrate and elaborate our findings.
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