We consider the learning task of prediction of formation of core stable coalition structure in hedonic games based on agents' noisy preferences. We have considered two cases: complete information (noisy preferences of all the agents are entirely known) and partial information (noisy preferences over some coalitions are only known). We introduce a noise model that probabilistically scales the valuations of coalitions. The performance metric is the probability of our prediction conditioned on all or few noisy preferences of the agents be correct. The nature of our results is that this prediction probability is relatively low, including being zero, and rarely it is one. In the complete information two-agent model, in which each agent `retains' or `inflates' the values of its coalitions, we identify the expressions of the prediction probabilities in terms of the noise probability. We identify the interval of the noise probability such that the prediction probability is at least a user-given threshold. It turned out that, for some noisy games, the noise probability interval does not exist for a threshold as low as 0.1481, thus demonstrating that the prediction probabilities are generally low even in this model. In the partial information setup, we consider $n$ agent games with $l$ support of noise values, and such noisy preferences are available for some coalitions only. We obtain the bounds on the prediction probability of a partition to be $\epsilon$-PAC stable in the noise-free game in the cases when the realized noisy game has or hasn't $\epsilon$-PAC stable outcome.
翻译:我们考虑的是基于代理商的杂音偏好预测在超音速游戏中形成核心稳定联盟结构的学习任务。我们考虑了两个案例:完整的信息(所有代理商的偏好是众所周知的)和部分信息(只知道对某些联盟的偏好)。我们引入了一种噪音模型,以概率衡量联盟的价值。性能衡量标准是我们预测的概率的间隔,以代理商的所有或少数的杂音偏好为条件。我们的结果的性质是,这种预测概率相对较低,包括零,很少是一个。在完整的信息双剂模型中,每个代理商的“保留”或“扩大”其联盟的价值,我们用噪音概率概率来确定预测的表达方式。我们确定噪音概率的间隔,这样预测概率至少以所有或很少的代理商的偏好为条件。我们发现,对于一些噪音游戏来说,对于一个低的门槛,噪音概率概率的间隔并不存在于0.1481的阈值,因此表明预测的概率一般是低的,即使是在这种游戏的联盟的值值中,我们只能认为,对于稳定的汇率的概率的概率是稳定的。