In this paper, we introduce a new cooperative game theory model that we call production-distribution game to address a major open problem for operations research in forestry, raised by R\"onnqvist et al. in 2015, namely, that of modelling and proposing efficient sharing principles for practical collaboration in transportation in this sector. The originality of our model lies in the fact that the value/strength of a player does not only depend on the individual cost or benefit of the objects she owns but also depends on her market shares (customers demand). We show however that the production-distribution game is an interesting special case of a market game introduced by Shapley and Shubik in 1969. As such it exhibits the nice property of having a non-empty core. We then prove that we can compute both the nucleolus and the Shapley value efficiently, in a nontrivial and interesting special case. We in particular provide two different algorithms to compute the nucleolus: a simple separation algorithm and a fast primal-dual algorithm. Our results can be used to tackle more general versions of the problem and we believe that our contribution paves the way towards solving the challenging open problem herein.
翻译:在本文中,我们引入了一个新的合作游戏理论模型,我们称之为生产分配游戏,以解决R\"onnqvist等人在2015年提出的林业业务研究中一个重大的开放问题,即模拟和提出有效的共享原则,以在运输部门开展实际合作。我们的模型的原创性在于,一个玩家的价值/力量不仅取决于她拥有的物品的个人成本或利益,而且还取决于她的市场份额(客户需求)。然而,我们表明,生产分配游戏是Shapley和Shubak在1969年推出的市场游戏中一个有趣的特殊案例。因此,它展示了拥有非空心核心的良好特性。然后,我们证明我们可以在一个非边际和有趣的特殊案例中高效率地计算核核糖和沙普利价值。我们特别提供了两种不同的算法来计算核冰球:一种简单的分离算法和一种快速原始算法。我们的结果可以用来解决更笼统的问题,我们坚信我们的贡献可以在这里为解决问题铺路。