With the rise in the adaptation of edge computing frameworks for application deployment, one should decide where to place the enormous amounts of data generated at the edge to provide satisfactory services. Some edge applications like augmented reality games have co-located end-users which provide an opportunity to use location and network proximity as measures to identify the best storage nodes. However, given the resource constraints of heterogeneous edge server nodes, data placement algorithms should consider the storage capacity, fan-in and fan-out limits to ensure low-latency services. In this paper, we discuss three data placement strategies (distance, latency, and spatial) that consider different factors like location, network latency, storage capacity, and fan in/out distributions with dynamic replication of read-only data. Based on our simulation and emulation experiments, distance and latency-based strategies are best suited for sparse edge environments and the spatial for dense edge environments.
翻译:随着应用部署边缘计算框架的适应程度的提高,人们应当决定如何将大量生成的数据放在边缘,以提供令人满意的服务。一些边缘应用,如扩大的现实游戏,拥有合用地点的终端用户,从而有机会使用位置和网络近距离,作为确定最佳储存节点的措施。然而,鉴于多种边缘服务器节点的资源限制,数据放置算法应当考虑存储能力、扇门和扇门外限制,以确保低纬度服务。在本文件中,我们讨论了三种数据放置战略(远程、延缓和空间),其中考虑到不同因素,如位置、网络延缓度、存储能力以及动态复制只读数据的扇/门内分发。根据我们的模拟和模拟实验,远程和延时战略最适合于稀疏边缘环境以及密集边缘环境的空间。