The Metaverse is emerging as maturing technologies are empowering the different facets. Virtual Reality (VR) technologies serve as the backbone of the virtual universe within the Metaverse to offer a highly immersive user experience. As mobility is emphasized in the Metaverse context, VR devices reduce their weights at the sacrifice of local computation abilities. In this paper, for a system consisting of a Metaverse server and multiple VR users, we consider two cases of (i) the server generating frames and transmitting them to users, and (ii) users generating frames locally and thus consuming device energy. Moreover, in our multi-user VR scenario for the Metaverse, users have different characteristics and demands for Frames Per Second (FPS). Then the channel access arrangement (including the decisions on frame generation location), and transmission powers for the downlink communications from the server to the users are jointly optimized to improve the utilities of users. This joint optimization is addressed by deep reinforcement learning (DRL) with heterogeneous actions. Our proposed user-centric DRL algorithm is called User-centric Critic with Heterogenous Actors (UCHA). Extensive experiments demonstrate that our UCHA algorithm leads to remarkable results under various requirements and constraints.
翻译:虚拟现实(VR)技术是Meteve中虚拟宇宙的支柱,可以提供高度沉浸的用户经验。随着在Meteve中强调流动性,VR设备在牺牲当地计算能力时会降低重量。本文认为由Metavvers服务器和多个VR用户组成的系统有两个实例:(一)服务器生成框架并将其传送给用户,和(二)用户生成框架,从而产生本地框架,从而消耗设备能源。此外,在我们Meteve的多用户VR假设中,用户对Per FORFS框架具有不同的特性和需求。随后,频道访问安排(包括框架生成位置的决定)和服务器向用户发送下连接通信的传输能力被联合优化,以改善用户的效用。我们考虑的这种联合优化是通过多种行动深入强化学习(DRL)来解决的。我们提议的以用户为中心的DRL算法被称作“用户-中心Critic”与 Hetergenous Actors(UCHA)一起称为用户核心和各种限制。