Remote collaborative work has become pervasive in many settings, from engineering to medical professions. Users are immersed in virtual environments and communicate through life-sized avatars that enable face-to-face collaboration. Within this context, users often collaboratively view and interact with virtual 3D models, for example, to assist in designing new devices such as customized prosthetics, vehicles, or buildings. However, discussing shared 3D content face-to-face has various challenges, such as ambiguities, occlusions, and different viewpoints that all decrease mutual awareness, leading to decreased task performance and increased errors. To address this challenge, we introduce MAGIC, a novel approach for understanding pointing gestures in a face-to-face shared 3D space, improving mutual understanding and awareness. Our approach distorts the remote user\'s gestures to correctly reflect them in the local user\'s reference space when face-to-face. We introduce a novel metric called pointing agreement to measure what two users perceive in common when using pointing gestures in a shared 3D space. Results from a user study suggest that MAGIC significantly improves pointing agreement in face-to-face collaboration settings, improving co-presence and awareness of interactions performed in the shared space. We believe that MAGIC improves remote collaboration by enabling simpler communication mechanisms and better mutual awareness.
翻译:从工程到医疗专业,许多环境下的远程协作工作已变得普遍,从工程到医疗专业,用户都沉浸在虚拟环境中,通过寿命大小的阿凡达进行交流,从而能够进行面对面合作。在这方面,用户经常协作地查看虚拟3D模型并与虚拟3D模型互动,例如协助设计新的装置,如定制假肢、车辆或建筑物。然而,讨论共同的3D内容面对面地讨论具有多种挑战,例如模糊不清、隐蔽和不同的观点,所有这些都降低了相互的认识,导致任务性能下降和错误增加。为了应对这一挑战,我们引入了MAGIC,这是一个理解在面对面共享3D空间显示手势的新办法,增进了相互了解和认识。我们的方法扭曲了远程用户的手势,以便当面对面地在本地用户的参考空间中正确反映这些手势。我们引入了一个新型的衡量标准,用以衡量两个用户在使用共享3D空间的手势时所持的共同看法,从而导致任务性表现下降和错误增加。通过用户研究的结果表明,MAGIC大大改进了面对面交流中的协议。我们通过改进了更简单的空间互动机制,改进了共同的认识。