The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain for studying and experimenting with how humans interact with AI. Through a systematic survey of neural network games (n = 38), we identified the dominant interaction metaphors and AI interaction patterns in these games. In addition, we applied existing human-AI interaction guidelines to further shed light on player-AI interaction in the context of AI-infused systems. Our core finding is that AI as play can expand current notions of human-AI interaction, which are predominantly productivity-based. In particular, our work suggests that game and UX designers should consider flow to structure the learning curve of human-AI interaction, incorporate discovery-based learning to play around with the AI and observe the consequences, and offer users an invitation to play to explore new forms of human-AI interaction.
翻译:人工智能(AI)和机器学习(ML)的出现使人类-AI互动成为HCI研究的前沿。本文认为,游戏是研究和实验人类与AI互动的一个理想领域。通过系统调查神经网络游戏(n=38),我们确定了这些游戏中占主导地位的互动隐喻和AI互动模式。此外,我们运用了现有的人类-AI互动准则,以进一步阐明在AI-FID系统背景下的参与者-AI互动。我们的核心发现是,AI作为游戏可以扩展当前人类-AI互动的概念,这些概念主要基于生产力。特别是,我们的工作建议游戏和UX设计师应考虑流动到构建人类-AI互动的学习曲线,纳入发现性学习与AI并观察其后果,并邀请用户参与探索人类-AI互动的新形式。