Training facial emotion recognition models requires large sets of data and costly annotation processes. To alleviate this problem, we developed a gamified method of acquiring annotated facial emotion data without an explicit labeling effort by humans. The game, which we named Facegame, challenges the players to imitate a displayed image of a face that portrays a particular basic emotion. Every round played by the player creates new data that consists of a set of facial features and landmarks, already annotated with the emotion label of the target facial expression. Such an approach effectively creates a robust, sustainable, and continuous machine learning training process. We evaluated Facegame with an experiment that revealed several contributions to the field of affective computing. First, the gamified data collection approach allowed us to access a rich variation of facial expressions of each basic emotion due to the natural variations in the players' facial expressions and their expressive abilities. We report improved accuracy when the collected data were used to enrich well-known in-the-wild facial emotion datasets and consecutively used for training facial emotion recognition models. Second, the natural language prescription method used by the Facegame constitutes a novel approach for interpretable explainability that can be applied to any facial emotion recognition model. Finally, we observed significant improvements in the facial emotion perception and expression skills of the players through repeated game play.
翻译:为了缓解这一问题,我们开发了一种拼凑方法,在人类没有明确标签的情况下获取附加说明的面部情感数据。我们命名Facegame的游戏,挑战玩家模仿展示的面部图像,描绘一种特殊的基本情感。玩家的每轮游戏都创造了由一组面部特征和标志组成的新数据,已经用目标面部表情的情感标签附加了注释。这样一种方法有效地创造了一个强大、可持续和连续的机器学习培训程序。我们用一个实验来评估面部游戏,它揭示了对感官计算领域的几种贡献。首先,由于玩家面部表现及其表情能力的自然变异,组合数据收集方法使我们能够获取每一种基本情感面部表达的丰富变化。当所收集的数据用来丰富人们所熟知的面部面部情感表情和标志时,我们报告准确性会提高,并连续用于培训面部情感识别模型。第二,面部游戏使用的自然语言处方方法构成了一种新颖的方法,用于解释每一种基本情感的面部表情表达方式,我们通过反复观察到的面部感觉来理解。