This paper presents a new proposal of an efficient computational model of face and object recognition which uses cues from the distributed face and object recognition mechanism of the brain, and by gathering engineering equivalent of these cues from existing literature. Three distinct and widely used features, Histogram of Oriented Gradients, Local Binary Patterns, and Principal components extracted from target images are used in a manner which is simple, and yet effective. Our model uses multi-layer perceptrons (MLP) to classify these three features and fuse them at the decision level using sum rule. A computational theory is first developed by using concepts from the information processing mechanism of the brain. Extensive experiments are carried out using fifteen publicly available datasets to validate the performance of our proposed model in recognizing faces and objects with extreme variation of illumination, pose angle, expression, and background. Results obtained are extremely promising when compared with other face and object recognition algorithms including CNN and deep learning based methods. This highlights that simple computational processes, if clubbed properly, can produce competing performance with best algorithms.
翻译:本文介绍了一个高效的面部和物体识别计算模型的新建议,该模型使用分布式脸部和物体识别机制的提示,并从现有文献中收集这些提示的工程等量。三个不同和广泛使用的特征是:从目标图像中提取的定向梯形、本地二进制图和主要组成部分的直观图以简单而有效的方式使用。我们的模型使用多层透视器(MLP)对这三个特征进行分类,并使用总则在决策一级将其结合。首先,利用大脑信息处理机制的概念来发展一种计算理论。进行广泛的实验,利用15套公开可得的数据集来验证我们提议的模型在识别面部和物体方面的性能,这些表象和物体与极不同的亮度、角度、表达方式和背景。与包括CNN和深层次学习方法在内的其他脸部和对象识别算法相比,所取得的结果非常有希望。这突出表明,简单的计算过程,如果能正确使用结扎实,则可以产生与最佳算法的竞争性性。