We propose an approach for generating crochet instructions (patterns) from an input 3D model. We focus on Amigurumi, which are knitted stuffed toys. Given a closed triangle mesh, and a single point specified by the user, we generate crochet instructions, which when knitted and stuffed result in a toy similar to the input geometry. Our approach relies on constructing the geometry and connectivity of a Crochet Graph, which is then translated into a crochet pattern. We segment the shape automatically into chrochetable components, which are connected using the join-as-you-go method, requiring no additional sewing. We demonstrate that our method is applicable to a large variety of shapes and geometries, and yields easily crochetable patterns.
翻译:我们从输入的 3D 模型中提出制作编织指令( 编织模式) 的方法。 我们关注Amigurumi, 它们是编织的玩具。 在封闭三角网和用户指定的单一点下, 我们生成了编织指令, 当编织和叠装时产生一个与输入几何相似的玩具。 我们的方法依赖于构建Crochet 图形的几何和连通性, 然后转换成编织模式。 我们自动将形状分割成可切合的部件, 这些部件使用联合现成方法连接在一起, 不需要额外的缝纫。 我们证明我们的方法适用于各种形状和地理特征, 并产生易于编织的模式。